A to Z Guide - 22

Howell movement
The Howell movement is a type of
progression in duplicate where most
pairs move and where all or most pairs
meet.
Huddle
A huddle is a longer-than-usual pause
preceding an action in the bidding
(usually) or the play of a deal. If the
huddle is followed by a positive action,
usually no harm is done to the
opponents. The ethics of the game,
however, require that the partner of the
huddler not take advantage of the
information that the huddler " had a
problem. "
I
ICC
See Inter-Club Championship.
IMP
An IMP is an International Matchpoint,
a unit of scoring used according to a
schedule established by the Laws of
Duplicate Bridge. In a team game, a
difference in trick and bonus scores of
the North-South pair and the East-West
pair on the same team is used to
determine IMPs from a chart. IMPs are
sometimes converted to Victory Points
by way of a chart based on either a 20or
30-point Victory Point scale. A copy
of the IMP and VP scales is printed
inside each ACBL Convention Card.
I/N
See Intermediate/Newcomer Program.
Individual
An Individual event is a method of
duplicate competition in which each
contestant plays with a different partner
each deal or set of deals.
Instant Matchpoint Game
An Instant Matchpoint Game is a game
in which players are given their
matchpoint score on each board
immediately after playing each deal.
Inter Club Championship (ICC)
The ICC is an event which combines
face-to-face play and scoring at a single
site with across-the field scoring with a
number of sites through the Internet to
determine overall rankings.
Intermediate/Newcomer Program
(I/N)
The ACBL has developed a program of
games and activities designed to make
duplicate experiences fun and
comfortable for new players and new
members. Edith McMullin introduced
the idea at the Summer NABC in 1984.
All NABCs now offer an I/N Program
and so do many regionals and sectionals
throughout North America. There are, in
addition, special I/N sectionals and
regionals. Many of these tournaments
have all of these basic features:
 Games each session for players
with 0-5, 0-20, 0-50, 0-100
masterpoints.
21

A to Z Guide

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