◗ Paradise Lost The crew readies a night scene featuring Fassbender. shooting 3D with those multiple cameras Ridley favors. At that time there was a big trend toward shooting everything in 3D, and I think it was largely because of economics - because Avatar had made so much money. Everybody thought the whole world 60 was going to turn 3D, but I never believed in that. Scott: I don't think 3D is going to go away. I love it, because we actually see in 3D. In your head, you've basically got two cameras side by side separated by the width of your nose. When you film and project 3D properly, it's not a barrier; it's taking you back to something you've been used to since birth. There's still a lot to be explored there. One thing that would have been nice to do on The Martian would have been to shoot all the interiors in 2D, then when he goes outside flip to 3D. But we can't do that yet. How does that factor of 3D versus 2D influence your selection of camera? Wolski: We definitely started using the Red Epic on Prometheus because its size made the 3D rigs much smaller and more flexible. For Alien: Covenant all the cameras were Alexas, which has really become the most reliable, consistent camera as far as I'm concerned. The problem with all these new cameras coming out is that things are changing so fast you have to spend all your time testing, figuring out the workflow and everything else. The visual design in all of your collaborations is so precise and finelyhttp://velvetlight.tv