IEEE Consumer Electronics Magazine - July 2015 - 69

Ryan Janzen experimenting with a wobble board and stability
measuring device.

example, integral kinesiology, a new approach to fitness and
gaming control based on time integrals of displacement rather
than distance and its derivatives. Traditional kinematics only
considers speed, acceleration, etc., i.e., distance and its derivatives, which are commonly used in fitness, gaming, sports, and
the like, and is thus, in some sense, only a "half truth." Now
we're looking at integral kinematics (distance and its derivatives and also its time integrals). A destabilizing bar suspended
from a ceiling and a wobble board on the floor (that incorporated consumer electronics devices) were used to illustrate
these concepts and their applications in "a variety of fitness
tasks and games to create a fun and playful yet effective fitness
training program." The audience extensively experimented
with these devices during the breaks.

Federico Solmi.

One of the creations of Federico Solmi.
(Image courtesy of Federico
Solmi.)

The internationally acclaimed Guggenheim awardee Federico Solmi was the second keynote speaker at the conference. The Bologna-born, Brooklyn-based artist uses game
engines to produce intricately textured and detailed 3-D
videos, which combine biting political satire with multilayered observations of the contradictions of modern life. He
described his art and how the combination of traditional art,
video, and video games could produce tantalizing and effective pieces of art. Solmi's artwork was also displayed in a
special area at the conference, the GEM gallery, and provided
the background for the IEEE GEM 2014 Web site (ardeaarts.
org/ieeeGem/ieeeGem14/index.html).
The third keynote speaker was
Alexander F. Fernandez, chief
executive officer of Streamline
Media Group and Streamline Studios. Fernandez is an accomplished entrepreneur whose
experience at the global crossroads of media, entertainment,
and technology has given him a
unique perspective on the development of video games and their
uses in nongaming applications.
He built his first start-up, Streamline, into a global leader in content
outsourcing for AAA video Alexander Fernandez.
games that has completed more
than 150 productions, including Bioshock Infinite, Gears of War,
and James Cameron's Avatar. His second start-up, Streamframe,
is leveraging the technology platform developed by Streamline to
help game developers and creative agencies with distributed productions. He will be providing industry perspectives on where
games are going.
In his talk, "Industry Perspectives," Fernandez discussed
the recent history of the game industry and how one consumer
electronics device, the mobile phone, has been a game changer.
It has revolutionized the way games are created, funded,
produced, distributed, and used.



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