Signal Processing - January 2016 - 43

the payoff can be either the popularity of a user in a social network
or the hit rate of a website. These three parameters will be learned
from the data and then used for decision making. Under different
application scenarios, the values of the payoff matrix may be different. For example, if the information is related to recent hot topics
and forwarding of the information can attract more attentions
from other users or websites, the payoff matrix should have the
following characteristic: u ff $ u fn $ u nn . According to (1), the fitness of forwarding is larger, and, thus, the probability of forwarding will be higher. On the other hand, if the information is about
useless advertisements, the payoff matrix would exhibit
u nn $ u fn $ u ff, i.e., the fitness of not forwarding is higher, and,
thus, users tend not to forward the information. Furthermore, if
the information is supposed to be shared only within a circle, i.e., a
small group with the same interest, the payoff matrix could exhibit
u fn $ u ff $ u nn .
Since the player's payoff is determined by both his or her own
strategy and the opponent's strategy, to characterize the global
population dynamics, we need to first derive the local influence
dynamics as well as the corresponding influence equilibria. We
find in [15] that the local network states, i.e., the neighbors' strategy distribution given a player's strategy, evolve with a rate of
order 1, while the global network state, i.e., the strategy distribution of the whole population, evolves with a rate at the order of the
selection intensity a, which is much smaller than one due to the
weak selection [23]. In such a case, the local network states will
converge to equilibria at a much faster rate than the global network state. This is because the dynamics of local network states
are only in terms of a local area, which contains only the neighbors. At such a small scale, the local dynamics can change and
converge quite fast. On the other hand, if the dynamics of the
global network state are associated with all users, i.e., the whole
network, the dynamics would be much slower. Therefore, the
global network state can be regarded as constant during the convergence of influence dynamics. By doing so, the equilibria of the
local influence dynamics can be obtained, which are found to be
linear functions of the global network state.
With the equilibria of the local influence dynamics, the global
population dynamics can be derived through analyzing the strategy updating rules specified in the graphical evolutionary game
[25]. It is found that the global population dynamics can be represented as a two-parameter, third-order polynomial function of the
global network state [15]
a (kr - 1) ( k 2 - 2kr )
p f (t) 61 - p f (t)@6ap f (t) + b@,
po f (t) =
( k 2 - kr ) 2

(3)

where p f (t) is the proportion of the population forwarding the
information, po f (t) is the corresponding dynamics, kr = E [k] is
the average degree of the network, k 2 = E [k 2] is the second
moment of the degree of the network, and a and b are two
parameters determined by the payoff matrix shown in (2).
From (3), we can see that, given the characteristic of the network, i.e., the average degree kr and the second moment of the
degree k 2, the evolution dynamics of the information diffusion
can be modeled by a simple two-parameter, third-order

polynomial function, where the two parameters a and b are
determined by the payoff in the payoff matrix, i.e., u ff, u fn and
u nn . Therefore, by learning the payoff from the data, we are able
characterize the evolution dynamics of information diffusion
using the evolutionary game-theoretic framework.
By evaluating the global population dynamics at the steady
state, the global population equilibria can be found [16], which is
zero (no user shares the information with the neighbors), one
(all users share the information with their neighbors), or only a
portion of users share the information with their neighbors
where the amount of such users is purely determined by the payoff matrices as follows:
Z
if u nn 2 u fn 2 u ff;
] 0,
p = ] 1,
if u ff 2 u fn 2 u nn;
[ 2 r
(
k
/
k
)
(
u
2
fn - u nn) + (u ff - u nn)
]
] ( k 2 /kr - 2) (2u fn - u ff - u nn) , else.
(4)
\
*
f

From (4), we can see that neither user forwarding the information can gain the most payoff, while both forwarding gains the
least payoff, p *f = 0. This corresponds to the scenario where the
released information is useless or a negative advertisement, forwarding that can only incur unnecessary cost. On the contrary,
both users forwarding the information can gain the most payoff,
while not forwarding gains the least payoff, p *f = 1. This corresponds to the scenario where the released information is an
extremely hot topic, and forwarding it can attract more attention.
For other cases, p *f lies between zero and one. For this third ESS,
some approximations can be made as follows:
( k 2 /kr - 2) (u fn - u nn) + (u ff - u nn)
,
( k 2 /kr - 2) (2u fn - u ff - u nn)
1
,
0
1 + u fn - u ff
u fn - u nn

p *f =

(5)

where the last approximation is due to k 2 /kr $ kr and the assumption that the average network degree kr & 2 in real social

Graphical EGT

Social Network

Graph Structure

Social Network Topology

Players

Users in the Social Network

Strategy

Sf : Forward the Information
Sn: Not Forward the Information
Sf Sn
Sf
uff ufn
Sn ufn unn

Fitness

Utility from Forwarding or Not

ESS

Stable Information-Diffusion State

[FIG6] Information diffusion as a graphical evolutionary game.

IEEE SIGNAL PROCESSING MAGAZINE [43] jANuARy 2016



Table of Contents for the Digital Edition of Signal Processing - January 2016

Signal Processing - January 2016 - Cover1
Signal Processing - January 2016 - Cover2
Signal Processing - January 2016 - 1
Signal Processing - January 2016 - 2
Signal Processing - January 2016 - 3
Signal Processing - January 2016 - 4
Signal Processing - January 2016 - 5
Signal Processing - January 2016 - 6
Signal Processing - January 2016 - 7
Signal Processing - January 2016 - 8
Signal Processing - January 2016 - 9
Signal Processing - January 2016 - 10
Signal Processing - January 2016 - 11
Signal Processing - January 2016 - 12
Signal Processing - January 2016 - 13
Signal Processing - January 2016 - 14
Signal Processing - January 2016 - 15
Signal Processing - January 2016 - 16
Signal Processing - January 2016 - 17
Signal Processing - January 2016 - 18
Signal Processing - January 2016 - 19
Signal Processing - January 2016 - 20
Signal Processing - January 2016 - 21
Signal Processing - January 2016 - 22
Signal Processing - January 2016 - 23
Signal Processing - January 2016 - 24
Signal Processing - January 2016 - 25
Signal Processing - January 2016 - 26
Signal Processing - January 2016 - 27
Signal Processing - January 2016 - 28
Signal Processing - January 2016 - 29
Signal Processing - January 2016 - 30
Signal Processing - January 2016 - 31
Signal Processing - January 2016 - 32
Signal Processing - January 2016 - 33
Signal Processing - January 2016 - 34
Signal Processing - January 2016 - 35
Signal Processing - January 2016 - 36
Signal Processing - January 2016 - 37
Signal Processing - January 2016 - 38
Signal Processing - January 2016 - 39
Signal Processing - January 2016 - 40
Signal Processing - January 2016 - 41
Signal Processing - January 2016 - 42
Signal Processing - January 2016 - 43
Signal Processing - January 2016 - 44
Signal Processing - January 2016 - 45
Signal Processing - January 2016 - 46
Signal Processing - January 2016 - 47
Signal Processing - January 2016 - 48
Signal Processing - January 2016 - 49
Signal Processing - January 2016 - 50
Signal Processing - January 2016 - 51
Signal Processing - January 2016 - 52
Signal Processing - January 2016 - 53
Signal Processing - January 2016 - 54
Signal Processing - January 2016 - 55
Signal Processing - January 2016 - 56
Signal Processing - January 2016 - 57
Signal Processing - January 2016 - 58
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Signal Processing - January 2016 - 60
Signal Processing - January 2016 - 61
Signal Processing - January 2016 - 62
Signal Processing - January 2016 - 63
Signal Processing - January 2016 - 64
Signal Processing - January 2016 - 65
Signal Processing - January 2016 - 66
Signal Processing - January 2016 - 67
Signal Processing - January 2016 - 68
Signal Processing - January 2016 - 69
Signal Processing - January 2016 - 70
Signal Processing - January 2016 - 71
Signal Processing - January 2016 - 72
Signal Processing - January 2016 - 73
Signal Processing - January 2016 - 74
Signal Processing - January 2016 - 75
Signal Processing - January 2016 - 76
Signal Processing - January 2016 - 77
Signal Processing - January 2016 - 78
Signal Processing - January 2016 - 79
Signal Processing - January 2016 - 80
Signal Processing - January 2016 - 81
Signal Processing - January 2016 - 82
Signal Processing - January 2016 - 83
Signal Processing - January 2016 - 84
Signal Processing - January 2016 - 85
Signal Processing - January 2016 - 86
Signal Processing - January 2016 - 87
Signal Processing - January 2016 - 88
Signal Processing - January 2016 - 89
Signal Processing - January 2016 - 90
Signal Processing - January 2016 - 91
Signal Processing - January 2016 - 92
Signal Processing - January 2016 - 93
Signal Processing - January 2016 - 94
Signal Processing - January 2016 - 95
Signal Processing - January 2016 - 96
Signal Processing - January 2016 - 97
Signal Processing - January 2016 - 98
Signal Processing - January 2016 - 99
Signal Processing - January 2016 - 100
Signal Processing - January 2016 - 101
Signal Processing - January 2016 - 102
Signal Processing - January 2016 - 103
Signal Processing - January 2016 - 104
Signal Processing - January 2016 - 105
Signal Processing - January 2016 - 106
Signal Processing - January 2016 - 107
Signal Processing - January 2016 - 108
Signal Processing - January 2016 - 109
Signal Processing - January 2016 - 110
Signal Processing - January 2016 - 111
Signal Processing - January 2016 - 112
Signal Processing - January 2016 - 113
Signal Processing - January 2016 - 114
Signal Processing - January 2016 - 115
Signal Processing - January 2016 - 116
Signal Processing - January 2016 - 117
Signal Processing - January 2016 - 118
Signal Processing - January 2016 - 119
Signal Processing - January 2016 - 120
Signal Processing - January 2016 - 121
Signal Processing - January 2016 - 122
Signal Processing - January 2016 - 123
Signal Processing - January 2016 - 124
Signal Processing - January 2016 - 125
Signal Processing - January 2016 - 126
Signal Processing - January 2016 - 127
Signal Processing - January 2016 - 128
Signal Processing - January 2016 - 129
Signal Processing - January 2016 - 130
Signal Processing - January 2016 - 131
Signal Processing - January 2016 - 132
Signal Processing - January 2016 - 133
Signal Processing - January 2016 - 134
Signal Processing - January 2016 - 135
Signal Processing - January 2016 - 136
Signal Processing - January 2016 - 137
Signal Processing - January 2016 - 138
Signal Processing - January 2016 - 139
Signal Processing - January 2016 - 140
Signal Processing - January 2016 - 141
Signal Processing - January 2016 - 142
Signal Processing - January 2016 - 143
Signal Processing - January 2016 - 144
Signal Processing - January 2016 - 145
Signal Processing - January 2016 - 146
Signal Processing - January 2016 - 147
Signal Processing - January 2016 - 148
Signal Processing - January 2016 - 149
Signal Processing - January 2016 - 150
Signal Processing - January 2016 - 151
Signal Processing - January 2016 - 152
Signal Processing - January 2016 - 153
Signal Processing - January 2016 - 154
Signal Processing - January 2016 - 155
Signal Processing - January 2016 - 156
Signal Processing - January 2016 - 157
Signal Processing - January 2016 - 158
Signal Processing - January 2016 - 159
Signal Processing - January 2016 - 160
Signal Processing - January 2016 - 161
Signal Processing - January 2016 - 162
Signal Processing - January 2016 - 163
Signal Processing - January 2016 - 164
Signal Processing - January 2016 - 165
Signal Processing - January 2016 - 166
Signal Processing - January 2016 - 167
Signal Processing - January 2016 - 168
Signal Processing - January 2016 - Cover3
Signal Processing - January 2016 - Cover4
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