IEEE Technology and Society Magazine - June 2018 - 16

LEADING EDGE

Shoshana Eilon

I

Developed by parents of a
terminally ill child, "That Dragon,
Cancer" facilitates emotional
connection and spiritual
awakening.

ating the documentary and the
game, Ryan had to decide where
to draw the line in sharing his fam-
Digital Object Identifier 10.1109/MTS.2018.2839221
Date of publication: 31 May 2018

16

That Dragon, Cancer
Video Game as Art Form

THAT DRAGON, CANCER/NUMINOUS GAMES

n 2012, when Ryan
and Amy Green learn-
ed that their baby
son Joel's rare can-
cer was ter mina l,
they were devastated. Searching
for a way to explore his feelings,
Ryan, an indie video game devel-
op er, found solace in the most
appropriate creative outlet he knew:
making a video game.
Ryan Green created a video game
called "That Dragon, Cancer," a game
that is at once a poetic exploration of
a father's relationship with his son, an
interactive painting, and a vivid win-
dow into the mind of grieving parents.
Green also recruited his wife
and sons into the process of docu-
menting their daily lives for a film,
Thank you for Playing, about the
video game's development. In cre-

ily's experiences of raising
a dying child. From having
his sons reenact difficult
conversations, to record-
ing Joel's giggle, to pains-
t a k ing ly photo g raphing
every detail of the hospital,
Ryan's life became con-
sumed by the complicated
process of creating a digi-
tal world that mirrors his
own, even as he continued
to care for his son.
Combining footage from both
Ryan's real and animated worlds,
Thank You for Playing examines
how we process grief through technol-
ogy in the twenty-first century, and
the implications of documenting
IEEE Technology and Society Magazine

profound human experiences in a
new artistic medium: the video game.
"That Dragon, Cancer," the video
game, was developed by Ryan and
Amy Green and Josh Larson along
with five others at their studio, Numi-
nous Games. It was released in Jan-
uary 2016. As the Numinous team
describe it: "'That Dragon, Cancer' is
a video game developer's love letter
to his son; an immersive, narrative
video game to inspire love for oth-
ers; a memorial for hundreds who
have fought cancer. It is a poetic and
playful interactive retelling of Joel
Green's 4-year fight against cancer,
and an autobiographical memoir of
how parents Ryan and Amy embrace
hope in the face of death."
∕

JUNE 2018



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