IEEE Technology and Society Magazine - March 2020 - 8
customers in return for the benefits
that the service-provider derived from
aggregating their data; and so on).
In comparatively few years, the
technological innovation of the
"SmartPhone," in conjunction with
the potential of statistical machine
learning and a deep understanding of the human psyche, has corrupted even a pretense at loyalty
and replaced it by a dependency
relationship, creating digital dependence. For application-level gatekeepers, their vision of the future is
not a boot stamping on a human
fa c e forever: instead they w ill
come for you with a like, a smiley
emoji, and a gaslight, with one hand
clamped on your throat and the
other hand deep in your pocket.
In the short-term, the only way to
bring about meaningful change is
by regulation, putting boundaries
on political advertising, psychological manipulation, and willful misinformation. In the long term, a more
structural approach is required,
perhaps starting with an identification of the factors that together
determine the scale and nature of
the possible harm caused by digital dependence: for example the
mental and physical harm caused
to individual users; the legitimacy
of the intent to induce dependence,
on a spectrum from habituation to
addiction; and the deleterious effect
of digital dependence on communities and societies.
Unfor tunately, digital dependence seems to ma ke people
susceptible to voting for strange
things, least of all their own better interests.
data breach," The Guardian, Mar. 17, 2018;
https://www.theguardian.com/news/2018/
mar/17/cambridge-analytica-facebook-influence
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[9] R. Cialdini, Pre-Suasion: A Revolutionary
Way to Influence and Persuade. Simon &
Schuster, 2016.
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[12] J. Robbins, "If technology is a parasite masquerading as a symbiont - Are we the host?,"
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in video games despite addiction concerns,"
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[14] B. Hoanca, "The human connection drug:
Should addiction to social media be legislated
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[15] N. Eyal, Hooked: A Guide to Building
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[16]. A. Alter, Irresistible: The Rise of Addictive Technology and the Business of Keeping Us Hooked. Penguin, 2017.
[17] A. Deb, "Phantom vibration and phantom
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[18] J. Radesky and M. Moreno, "How to consider
screen time limits...for parents," JAMA Pediatr.,
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[19] J. Ronson, So You've Been Publicly
Shamed. Riverhead, 2015.
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CORRECTION
D
ue to a proofreading error, the list of authors on page 45 of the December 2019
issue of IEEE Technology and Society
Magazine was incorrect. The list of au-
thors for the article "Building Trust in Social Robotics: A
Pilot Study" should have read:
Laura Leondina Campanozzi, Eugenio Guglielmelli,
Eleonora Cella, Giampaolo Ghilardi, Mirta Michilli, Alfonso Molina, Massimo Ciccozzi, and Vittoradolfo Tambone.
Digital Object Identifier 10.1109/MTS.2020.2967484
Date of current version: 2 March 2020
8
IEEE TECHNOLOGY AND SOCIETY MAGAZINE
∕
MARCH 2020
https://www.theguardian.com/international
https://www.theguardian.com/games/2019/nov/22/loot-boxes-increasingly-common-in-video-games-despite-addiction-concerns
https://www.theguardian.com/games/2019/nov/22/loot-boxes-increasingly-common-in-video-games-despite-addiction-concerns
http://world.std.com/~swmcd/steven/rants/browser.html
http://world.std.com/~swmcd/steven/rants/browser.html
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