Imagine Magazine - Johns Hopkins - May/June 2013 - (Page 6)
in my own words
building the Future
Futurist, Intel Corporation
Brian David Johnson grew up surrounded by technology and computers, so it’s not
surprising that he ended up working in the technology field. As a futurist at Intel,
the world’s largest semiconductor chip maker, Johnson travels the world gathering
information from such diverse realms as sociology, economics, and even science fiction
in order to determine what people will want their world to be like 10 or 15 years from now.
Then he helps figure out how to create that world.
growing up technical
my father was a radar tracking engineer for the faa,
and my mother was an it specialist. When i was very
young, my father would bring home electrical schematics from the radar and explain how electricity moved
through one part of the machinery. the next week, he
would bring home that part so that i could take it apart
and understand it.
my mother used to bring computers home. she
taught me how to speak computer. to me, writing
computer software when i was young was just like writing stories. i think of the work i do today as storytelling.
i believe it’s a myth that there’s a difference between
creative and technical. there’s tons of creativity inherent in being an engineer or computer scientist, just as
there’s tons of technical knowhow involved in being an
artist or musician.
interdisciplinary advantage
i attended college at the new school for social research
in new York. it was interdisciplinary: i could take
economics, art, literature, and technical classes and pull
them all together, which is what i do in my job now. i
loved writing, technology, and design, so i did different
internships to try out different jobs. But i was practical—i
had very good computer skills, and i wanted to be able
to apply them.
By the 1990s, i was doing high-tech product design,
making interactive television applications and set-top
boxes. it took five to eight years from design to production. i mixed technology, creativity, and design with
business and economic principles in order to build
these products.
around 2000, intel began to design chips 5 to 10
years out, so they needed to know 10 years out what
6 imagine
people would want to do with them. i came to intel to
work with engineers, creative people, and researchers to conceive of and build a product over this long
timeline. eventually, that role led me to be intel’s futurist.
shaping the future
i work with a team of social scientists, anthropologists,
and ethnographers who fan out all over the world to
study how people live, shop, and work. i use economics
to understand gross domestic product and forecasts of
population growth—the math of the future—to see what
the world will look like 10 to 15 years from now. then
we consider the technical research to understand what
we can potentially do with computers, and ask how this
technology can make people more efficient, happier,
and healthier. if you look at what people want—what
they think is cool, and what makes them happy—that’s
usually a pretty good indication of where technology’s
headed.
once we understand what people want, what the
technology is going to be able to do, and what the
world’s going to look like, i hit the road to talk with as
many people as i can, from other companies, governments, and militaries to universities and students, to
find out what they want from their future. sometimes i
write fact-based science fiction stories, using the intel
research, to provide a common language so we can talk
about the future. i say, “here’s this vision for the future,”
and then try to learn what others think about it.
A growing conversation
the future doesn’t just happen. it’s not some fixed point
on the horizon that we’re all running toward, helpless to
do anything about. the future is made by the actions of
people every day, and one way to change the future is to
start having conversations with others about what kind
of future they want.
the tomorrow Project grew out of this desire to get
everyone to be an active participant in their future. it
explores the human, cultural, and ethical implications
of technology through conversations with scientists and
science fiction authors, experts, advocates, and everyday people. We’re prototyping ideas.
may/Jun 2013
SHUTTERSTOCK
BRIAN DAVID JOHNSON
Table of Contents for the Digital Edition of Imagine Magazine - Johns Hopkins - May/June 2013
Imagine Magazine - Johns Hopkins - May/June 2013
Contents
Big Picture
In My Own Words
Code Me In
Getting Started With Computational Problem Solving
Coding for Gold
The Computer Science Connection
Magical & Practical
The Creative, Collaborative Universe of Minecraft
Going Mobile
Connecting Students and Cultures Through Technology
Selected Opportunities & Resources
Words With Friends
Off the Shelf
Word Wise
Exploring Career Options
One Step Ahead
Planning Ahead for College
Students Review
Creative Minds Imagine
Mark Your Calendar
Knossos Games
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