Training Industry Magazine - Spring 2014 - (Page Cover1)
Q U A R T E R LY I S P R I N G 2 0 1 4
GAM ING
AND
S O C I A L TO O L S
<
L E AR N I NG M A DE F UN
Gadgets, Games and a Safe Place to Explore
<
L E SS ON S F R O M SIL ICO N VALLEY
Developing a Culture of Social Learning
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PL AY FOR P E R FO R MA N C E
Increasing Engagement Through Board Games
BUSINESS
PERSPECTIVES
ON
MANAGING
WORLD-CLASS
TRAINING
Table of Contents for the Digital Edition of Training Industry Magazine - Spring 2014