Training Industry Magazine - Spring 2014 - (Page 5)
F E AT U R E S
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LEVERAGING GAMIFICATION
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25
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GAMIFICATION IN SALES
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ROLL THE DICE
WHAT L&D PROFESSIONALS NEED TO KNOW ABOUT GAMIFICATION
By Karl M. Kapp
Leveraging gamification as a professional learning tool starts with understanding the pros and cons.
ENHANCING LEARNING WITH SOCIAL MEDIA
By Kapil Bhasin
Social media offers an effective and fun means for meeting strategic business objectives.
GAMIFICATION IN SALES TRAINING: SEVEN CRITICAL CONSIDERATIONS BEFORE
THE GAMES BEGIN
By Jeb Brooks
Deciding on the inclusion of gamification in sales training initiatives requires careful consideration.
LET THE DISRUPTION BEGIN: SOCIAL MEDIA AND THE GREAT EXPANSION OF
ENTERPRISE LEARNING
By Phil Antonelli & John Lane
Learning professionals must find new ways to create value, in order to thrive in today's business world.
LEARNING MADE FUN: GADGETS, GAMES AND A SAFE PLACE TO EXPLORE
By Ian Huckabee & Tracy Bissette
Developing fun learning experiences could inspire learners and drive long-term business success.
HOW SILICON VALLEY INSPIRED AN ERA OF SOCIAL LEARNING
By Jason Corsello
The social media boom has accelerated peer-to-peer learning, and it's time for businesses to invest in it.
HOW GAMES DRIVE LEARNING
By Gregg Collins, Ph.D.
Drama enhances learning, and games are an effective way to leverage engagement in training programs.
ROLL THE DICE: LEARNING WITH BOARD GAMES
By J S Manoj Koundinya
Games have the ability to drive behavioral change that could ultimately boost workplace performance.
T R A I N I N G I N DUSTR Y MA GAZ INE - SPRING20 1 4 I WWW.TRAINI NGINDU S T RY . C OM/ MAGAZ I NE
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Table of Contents for the Digital Edition of Training Industry Magazine - Spring 2014