M A R C H /A P R I L 2 0 1 9 TRAINING IN ANOTHER DIMENSION DIGITAL DISRUPTION IN L&D | 16 Using Virtual Reality to Enhance Learning 3 MYTHS ABOUT GAMIFICATION | 24 Uncovering the Facts About Gamified Learning ADAPTIVE LEARNING 3.0 | 40 The Evolution of Personalized Learning BUSINESS PERSPECTIVES ON MANAGING WORLD-CLASS TRAINING