Training Industry Magazine - January/February 2021 - 21
In contrast, complex digital games
with avatars and obscure key controls
can confuse learners. However, with
card games, learners are generally
comfortable with a card game paradigm.
And they don't need to be taught how
to move characters, access inventory
or any other elements often associated
with more complex games.
Variety of Topics
The seemingly simplistic nature of card
games should not deter a learning
and development (L&D) professional
from considering them for teaching
and reinforcing a variety of highstakes concepts. There are three
areas in which card games can be
extremely effective:
Sales
There are many facets to a successful
salesforce: the need to understand
the products or services being sold,
the sales process, and the competitive
landscape. One common method for
teaching the combination of these skills
is to create a role-play game.
Unfortunately,
role-play
games
often elicit moans and groans. As an
alternative, incorporate a game where
the sales professionals are required
to read and respond to scenarios on
cards and have their peers react. In
this simple card game, a deck of cards
appear in the middle of a virtual table
and each player receives cards in their
hands. The cards are not visible to the
other players and consist of a thumbsup, thumbs-down and challenge cards.
The first player takes their turn by
flipping a card from deck and acting out
the scenario. When the player is done,
the other players can play a thumbsup card if they liked the response or
a thumbs-down card if they did not.
Finally, there are challenge cards that
require the first player to restate or add
something new to their response.
The game helps players practice
sales dialogue, provides players with
immediate feedback on their sales
Card Games for
Learning
Sorting:
Players sort concepts, ideas or product attributes
into an appropriate pile. Many digital card game
applications have the ability to score sorting and
provide an aggerate of all sorts to help training
professionals determine gaps in learner's
knowledge based on the outcome of the sort.
Role-play:
A player flips a card, revealing a scenario or
situation. The player then responds to or acts out
the situation. Other players or a facilitator
evaluates the response and either awards points
or moves to the next player. This helps foster
discussion around specific topics and skills.
Head-to-head Challenge or Negotiating:
Players are required to respond to a scenario in
which they need to negotiate with another player
in head-to-head competition. Other players
determine who wins the round.
T R A I N I N G I N DUSTR Y MAGAZ INE - VIRTUAL LEARNING I W WW. T RAI NINGINDU S T RY . C OM/ MAGAZ I NE
| 21
https://www.trainingindustry.com/magazine
Training Industry Magazine - January/February 2021
Table of Contents for the Digital Edition of Training Industry Magazine - January/February 2021
The Rise of Virtual Learning
Table of Contents
Augmented Reality and the New Normal for Digital Learning
Online Learning Is More Than Video Conferencing
Virtually All of Them!
Leveraging Diversity and Inclusion in Virtual Training
The ABCs of Minimizing Sensory Overload
Leveraging Simple Digital Card Games to Teach Sales, Negotiation and Leadership Skills
Tomorrow's Learning Experience: 100% Digital and 100% Human
Measuing Virtual Training: Strategies for Success
The Best of Both Worlds: Bridging In-person Training into a Virtual Space
5 Trends that will Humanize the Future of Learning
Practice for Success: Sales Training Simulations Are an Essential Tool for Every Sales Trainer's Toolbox
The Engineering Art of the Interactive Narrative
Do's and Don'ts of Meaningful eLearning
The Rise of Virtual and Hybrid Classroom Delivery
There's a New Sheriff in Town: The Learner's Supervisor
Enhance Learning Agility and Innovation with Virtual Reality
Managing Your Virtual Learning Journey
Remote Work Accelerates eLearning Trends and Funding
Company News
Training Industry Magazine - January/February 2021 - Intro
Training Industry Magazine - January/February 2021 - 1
Training Industry Magazine - January/February 2021 - 2
Training Industry Magazine - January/February 2021 - CT1
Training Industry Magazine - January/February 2021 - CT2
Training Industry Magazine - January/February 2021 - The Rise of Virtual Learning
Training Industry Magazine - January/February 2021 - Table of Contents
Training Industry Magazine - January/February 2021 - 5
Training Industry Magazine - January/February 2021 - 6
Training Industry Magazine - January/February 2021 - 7
Training Industry Magazine - January/February 2021 - 8
Training Industry Magazine - January/February 2021 - Augmented Reality and the New Normal for Digital Learning
Training Industry Magazine - January/February 2021 - 10
Training Industry Magazine - January/February 2021 - Online Learning Is More Than Video Conferencing
Training Industry Magazine - January/February 2021 - 12
Training Industry Magazine - January/February 2021 - Virtually All of Them!
Training Industry Magazine - January/February 2021 - 14
Training Industry Magazine - January/February 2021 - Leveraging Diversity and Inclusion in Virtual Training
Training Industry Magazine - January/February 2021 - The ABCs of Minimizing Sensory Overload
Training Industry Magazine - January/February 2021 - 17
Training Industry Magazine - January/February 2021 - 18
Training Industry Magazine - January/February 2021 - 19
Training Industry Magazine - January/February 2021 - Leveraging Simple Digital Card Games to Teach Sales, Negotiation and Leadership Skills
Training Industry Magazine - January/February 2021 - 21
Training Industry Magazine - January/February 2021 - 22
Training Industry Magazine - January/February 2021 - 23
Training Industry Magazine - January/February 2021 - 24
Training Industry Magazine - January/February 2021 - Tomorrow's Learning Experience: 100% Digital and 100% Human
Training Industry Magazine - January/February 2021 - 26
Training Industry Magazine - January/February 2021 - 27
Training Industry Magazine - January/February 2021 - 28
Training Industry Magazine - January/February 2021 - Measuing Virtual Training: Strategies for Success
Training Industry Magazine - January/February 2021 - 30
Training Industry Magazine - January/February 2021 - 31
Training Industry Magazine - January/February 2021 - The Best of Both Worlds: Bridging In-person Training into a Virtual Space
Training Industry Magazine - January/February 2021 - 33
Training Industry Magazine - January/February 2021 - 34
Training Industry Magazine - January/February 2021 - 35
Training Industry Magazine - January/February 2021 - 5 Trends that will Humanize the Future of Learning
Training Industry Magazine - January/February 2021 - 37
Training Industry Magazine - January/February 2021 - Practice for Success: Sales Training Simulations Are an Essential Tool for Every Sales Trainer's Toolbox
Training Industry Magazine - January/February 2021 - 39
Training Industry Magazine - January/February 2021 - 40
Training Industry Magazine - January/February 2021 - 41
Training Industry Magazine - January/February 2021 - The Engineering Art of the Interactive Narrative
Training Industry Magazine - January/February 2021 - 43
Training Industry Magazine - January/February 2021 - 44
Training Industry Magazine - January/February 2021 - 45
Training Industry Magazine - January/February 2021 - Do's and Don'ts of Meaningful eLearning
Training Industry Magazine - January/February 2021 - 47
Training Industry Magazine - January/February 2021 - 48
Training Industry Magazine - January/February 2021 - 49
Training Industry Magazine - January/February 2021 - The Rise of Virtual and Hybrid Classroom Delivery
Training Industry Magazine - January/February 2021 - 51
Training Industry Magazine - January/February 2021 - 52
Training Industry Magazine - January/February 2021 - There's a New Sheriff in Town: The Learner's Supervisor
Training Industry Magazine - January/February 2021 - 54
Training Industry Magazine - January/February 2021 - Enhance Learning Agility and Innovation with Virtual Reality
Training Industry Magazine - January/February 2021 - 56
Training Industry Magazine - January/February 2021 - Managing Your Virtual Learning Journey
Training Industry Magazine - January/February 2021 - Remote Work Accelerates eLearning Trends and Funding
Training Industry Magazine - January/February 2021 - Company News
Training Industry Magazine - January/February 2021 - 60
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